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「 FAQ 」

  • Q : What services do you offer?
    A : Our services are categorized into several items, including Spine2D dismantling, Spine2D character animation, texture animation, and adult animation. In addition to providing animation services, we also have collaborative illustrators available for those of you looking for artists !
  • Q : How do I commission your services?
    A: Before commissioning, please review the commission guidelines on the website! Then, complete the commission form on the website or directly message the animator on our social media platforms, such as Facebook or Instagram. [Form Location] (Commission > Commission & Pricing)
  • Q : What if I don't know how to dismantle and patch?
    A : We have professional Spine2D dismantling personnel who can help you dismantle and organize the graphics for the animator. They will also evaluate and provide a quote based on the files you provide.
  • Q : How can I become a collaborative illustrator ?
    A : Currently, we primarily rely on recommendations from acquaintances, but self-recommendations are also welcome! Feel free to send your inquiries or self-recommendations to the following email address : hikabashi2021@gmail.com
  • Q : Can I use AI-generated images for commissioning animations?
    A : No, we strictly prohibit AI-generated images! However, you can commission our collaborating artists.
  • Q : What are the differences between Spine2D and Live2D?
    A : Spine2D is primarily used for skeletal animation and is typically more suited for 2D animations of game characters and objects. Its main feature is the use of a bone system that allows you to create deformable 2D characters and control their animations. On the other hand, Live2D is more focused on facial expressions and animations for 2D characters. It concentrates on the character's face and head, allowing you to create highly interactive 2D characters with changes in expressions and a sense of depth.
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